Bg1 unfinished business12/9/2023 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 12 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 12 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 12 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 12 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 12 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 12 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 12 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 12 ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7 ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter.: v25.5 ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.5 ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3 ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3 ~TP2_File~ #language_number #component_number // Component Name The top of the file is the 'oldest' mod Can't imagine not playing without 'em now. Suggest some additional gameplay tweaks, including Spell Revisions Revised, Item Revision Revised, Scales of Balance, Song & Silence, and Rogue Rebalancing.No NPC mods? So many to choose (Finch, Valerie, and Brandock are my favs).All that additional banter from the banter mods would drive me up a wall - You might spend the entire game hitting the key to "next" thru the dialogue.With all those quest mods, you have to add an XP reducer, such as EET Tweaks, to keep the game in check.Gorgon's Eye: In my humble opinion, the mod is too new (released 8/26) sure you want to roll the dice with something so untested?.There was also something else wrong with it, but can't recall specifics. Dark Side of Sword Coast: Automatically adds some unbalanced spells and goodies.Dark Horizons: I seem to recall balance issues either overpowered enemies at the very beginning or in the Mines, and overpowered treasure.I know that 2 Garrick's mods are not working together and will select the best one based on your opinion. I kindly ask veterans of the game to look into my order and provide your advice, insights or any comments on it. I tried to build proper mod installation order based on mod's readmes, infromation on this forum, etc. As for 32-bit support I think it's our current reality, no one supports 32-bit anymore.I'm going to start my new BG1EE & SOD run with bunch of mods like GUI improvement, new quests, NPC extensions, tweaks. ![]() So I'm going to wait for mod updates but maybe play vanilla a little bit more. On one forum I read that Beamdog fixed their own bug of bad pathfinding (from patch 1.3) and introduced a couple more bugs already. Please also note that it should not be possible to install the mod to BG1 EE + SoD without another mod called DLC Merger, latest version 1.3 will NOT work with 2.6.6 But so far I have not noticed any additional dialogues like in Unfinished Business mod (I am at Friendly's Arm Inn). Originally posted by ToveriJuri:2.7? What have they done that they still need to keep breaking mods for these games? Wasn't removing 32-bit support from an old ass game enough already? No idea, but you might find something regarding 2.7 here on Beamdog forum:Īs for the Unfinished Business, I only heard that a 4th Elminister encounter was added into 2.6.6 patch, which I can't confirm.
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